Ricky Monti
Ricky Monti
Lighting Artist
São Paulo, Brazil

3D Artist with experience in Texturing, Lookdev, Lighting, and Environments.
Working as a Shading and Lighting artist in multiple areas, from product beauty shots to entire VFX and animation sequences, I gained experience managing 3D scenes, optimizing for better performance and better render times to meet deadlines.
I also love experimenting with new techniques and learning new ways to improve my workflow.

Resume PDF

Skills

TexturingLook DevelopmentLighting

Software proficiency

Maya
Maya
Houdini
Houdini
Arnold
Arnold
Redshift
Redshift
Nuke
Nuke
Mari
Mari
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
SpeedTree
SpeedTree

Reel

Experience

  • Lighting Lead at Picma Creative Post
    São Paulo, BR
    January 2023 - Present

    Now working as a lighting lead at Picma Creative Post, I'm in charge of:

    • HDR Merging, Calibration and Cleaning.

    • Developing Light Rigs.

    • Sequence Lighting Templates.

    • Rendering Pipeline Strategies.

    • Balancing Render Times and Quality.

    • Lookdev Work, Pipeline and Management.

    • Working with the compositing team to breakdown the renders to their needs.

    • Creating custom AOVs and very simple scripts in Python to make life easier.

  • Lookdev/Lighting Artist at Picma Creative Post
    São Paulo, BR
    February 2020 - December 2022

    Working as a generalist, focused on the lookdev and render aspects of studio's production.

  • Freelance 3D Modeller, LookDev, Lighting artist at Zombie Studio
    São Paulo, Brazil
    October 2019 - December 2019

    Responsible for some environment prop modelling and lookdev. Also responsible for lighting some shots.

  • 3D Modeler, Look Dev at Iron Studios Workshop (Wyvern Filmes)
    São Paulo, Brazil
    January 2018 - August 2019

    Modeling for 3D Printing, correcting mesh to avoid errors.

    3D Modeller, Look dev for animated project inside the company.