Brazilian 3D Artist working for 6 years in vfx, series, commercials and animations projects.
Experienced in lookdev for hero assets and environments, sequence and shot lighting, slap comps and python scripting for automation. Primary softwares are Maya, Houdini, Arnold, Renderman, Mari, Painter and Nuke.
Now working as a lighting lead at Picma Creative Post, I'm in charge of:
• HDR Merging, Calibration and Cleaning.
• Developing Light Rigs.
• Sequence Lighting Templates.
• Rendering Pipeline Strategies.
• Balancing Render Times and Quality.
• Lookdev Work, Pipeline and Management.
• Working with the compositing team to breakdown the renders to their needs.
• Creating custom AOVs and very simple scripts in Python to make life easier.
Working as a generalist, focused on the lookdev and render aspects of studio's production.
Responsible for some environment prop modelling and lookdev. Also responsible for lighting some shots.
Modeling for 3D Printing, correcting mesh to avoid errors.
3D Modeller, Look dev for animated project inside the company.