Ricky Monti
Ricky Monti
Lighting Artist
São Paulo, Brazil

Brazilian 3D Artist working for 6 years in vfx, series, commercials and animations projects.

Experienced in lookdev for hero assets and environments, sequence and shot lighting, slap comps and python scripting for automation. Primary softwares are Maya, Houdini, Arnold, Renderman, Mari, Painter and Nuke.

Resume PDF

Skills

TexturingLook DevelopmentLighting

Software proficiency

Maya
Maya
Houdini
Houdini
Arnold
Arnold
Redshift
Redshift
Nuke
Nuke
Mari
Mari
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
SpeedTree
SpeedTree

Reel

Experience

  • Lighting Lead at Picma Creative Post
    São Paulo, BR
    January 2023 - Present

    Now working as a lighting lead at Picma Creative Post, I'm in charge of:

    • HDR Merging, Calibration and Cleaning.

    • Developing Light Rigs.

    • Sequence Lighting Templates.

    • Rendering Pipeline Strategies.

    • Balancing Render Times and Quality.

    • Lookdev Work, Pipeline and Management.

    • Working with the compositing team to breakdown the renders to their needs.

    • Creating custom AOVs and very simple scripts in Python to make life easier.

  • Lookdev/Lighting Artist at Picma Creative Post
    São Paulo, BR
    February 2020 - December 2022

    Working as a generalist, focused on the lookdev and render aspects of studio's production.

  • Freelance 3D Modeller, LookDev, Lighting artist at Zombie Studio
    São Paulo, Brazil
    October 2019 - December 2019

    Responsible for some environment prop modelling and lookdev. Also responsible for lighting some shots.

  • 3D Modeler, Look Dev at Iron Studios Workshop (Wyvern Filmes)
    São Paulo, Brazil
    January 2018 - August 2019

    Modeling for 3D Printing, correcting mesh to avoid errors.

    3D Modeller, Look dev for animated project inside the company.