Began working at Iron Studios Workshop, gaining a lot of experience on modelling and 3D printing for life size creatures.
Got my first animation production experience at Zombie Studio, working with amazing talented artists on big projects.
Now working as a LookDev/Lighting Artist at Picma Post for advertising, animation and VFX, i'm always trying new techniques and technologies to make life easier and work prettier.
Now working as a lighting lead at Picma Creative Post, I'm in charge of:
• HDR Merging, Calibration and Cleaning.
• Developing Light Rigs.
• Sequence Lighting Templates.
• Rendering Pipeline Strategies.
• Balancing Render Times and Quality.
• Lookdev Work, Pipeline and Management.
• Working with the compositing team to breakdown the renders to their needs.
• Creating custom AOVs and very simple scripts in Python to make life easier.
Working as a generalist, focused on the lookdev and render aspects of studio's production.
Responsible for some environment prop modelling and lookdev. Also responsible for lighting some shots.
Modeling for 3D Printing, correcting mesh to avoid errors.
3D Modeller, Look dev for animated project inside the company.